Capability matrix
What is live, what is being wired, what is next.
Every capability carries its real status and the phase it belongs to. Read surfaces on pons and Robinhood Chain are wired one at a time and disclosed individually.
Mission Interface
How an objective is expressed, decomposed and turned into an agent team.
Natural-language objectives
Phase 01LiveDescribe what you want to know about a launch, creator or pool. No query syntax.
The objective is tokenised, classified by intent and routed onto a decomposition pattern. The parse is shown to you rather than hidden, so the routing decision is inspectable before anything runs.
Objective decomposition
Phase 01LiveEvery objective becomes three to five concrete subtasks with their own read surfaces.
Decomposition is the unit of assignment. Each subtask names the chain surfaces it needs, which is what turns agent recommendation into a routing decision rather than a label match.
One-to-three agent teams
Phase 01LiveA recommended team you can change, with the trade-off made explicit.
Team size is a real decision. One agent is faster and narrower; three cover more surfaces and corroborate more claims. The brief states which was chosen and adjusts its confidence accordingly.
Agent manufacturing
Phase 01LiveSelected agents are built from their compartments before deployment.
The manufacturing sequence is the moment an abstract team becomes a concrete set of units with assigned subtasks and named read surfaces.
Unified mission brief
Phase 01LiveOne organised result rather than several disconnected outputs.
Findings, patterns, contributions, coverage and a relationship graph are reconciled into a single document with per-claim confidence and per-agent attribution.
Chain Coverage
The read surfaces VENDOR works against on pons and Robinhood Chain.
Factory launch indexing
Phase 02In DevelopmentTokenLaunched events resolved to token, creator, pool and self-described metadata.
The pons factory emits a launch event carrying everything needed to start a mission. Indexing it continuously is what makes a launch visible at block one instead of when a feed refreshes.
Pool and pricing reads
Phase 02In DevelopmentUniswap V3 pool configuration, slot0 pricing, paired ETH and locked position.
Launches pair into a WETH pool at the 1% tier with the position held by the locker. Reading it directly is the difference between knowing a price and knowing how much depth stands behind it.
Swap flow indexing
Phase 02In DevelopmentSwap events with direction, size, wallet and block ordering retained.
Volume is the metric that hides structure. Keeping direction, size and wallet on every swap is what lets an agent tell a broad pool from a narrow one.
Onchain verification
Phase 02In DevelopmentFixed supply, lock state and pool configuration re-read before a claim is retained.
A claim that cannot be matched to contract state is downgraded and the downgrade is recorded. Nothing is retained on the strength of a launch event alone.
Creator history
Phase 02In DevelopmentA creator address across its launches, fee accrual and claim behaviour.
Creators are the most durable entity on a launchpad. Indexing them turns a single token page into a track record.
Holder graph reconstruction
Phase 03PlannedHolder distribution derived from transfers, and overlap measured between launches.
Holder overlap between a creator's launches is the strongest structural signal on the chain and the one least visible from any single token page.
Channel resolution
Phase 03PlannedThe socials a token publishes on its own contract, resolved and weighted.
Tokens self-describe their channels, which makes the links trivially readable and trivially empty. Resolution separates a real venue from a populated field.
Venue coverage
Phase 03PlannedTrading venues on Robinhood Chain carrying the pair, and how depth is distributed.
Robinhood Chain has a growing venue set. Knowing where else a pair trades is what stops a single-pool read from being mistaken for the whole market.
Agent Coordination
How agents share context, hand off work and resolve disagreement.
Shared mission context
Phase 03PlannedAgents read one another's intermediate findings during a mission.
An append-only mission context lets a later agent extend an earlier agent's work instead of repeating it, and makes disagreement detectable at all.
Agent handoffs
Phase 03PlannedExplicit transfer of a subtask between specialised agents.
Handoffs carry the reason for the transfer, which is what makes a multi-agent trace readable after the fact.
Live mission monitoring
Phase 03PlannedWatch a running mission and redirect it before it finishes.
Pausing, redirecting and cancelling a mission in flight, with the partial result preserved rather than discarded.
Platform
How the system is scheduled, extended and operated by a team.
Scheduled missions
Phase 04PlannedRe-run a mission on a cadence and compare against the last run.
Monitoring is a mission with a cadence and a diff. On a launchpad the interesting output is what changed since the last block range, not what was found again.
Threshold alerts
Phase 04PlannedAlerts on graduation distance, wallet breadth or holder concentration crossing a stated line.
Thresholds are defined against the mission's own measurements, so an alert can always be traced back to the finding that produced it.
Team workspaces
Phase 04PlannedShared missions, shared monitors and per-member permissions.
Missions become organisational assets rather than personal ones, with an audit trail of who deployed what against which block range.
Developer API
Phase 05ResearchProgrammatic mission creation and structured result retrieval.
The same engine contract the interface uses, exposed as an API. Mission in, structured brief out.
Custom agents
Phase 05ResearchDefine an archetype with your own capabilities and read surfaces.
An archetype is a role, a capability list and a source scope. Making that authorable is what turns the product into a platform.
Additional launch venues
Phase 05ResearchThe same mission model pointed at launch venues beyond pons.
The archetypes are not pons-specific in shape, only in scope. Extending to another venue is a connector problem, not an interface problem.
| Source category | Connector | Status | Description |
|---|---|---|---|
| Launch Events | Factory indexer | In Development | TokenLaunched emissions from the pons factory: token address, creator, pool and metadata at the moment of launch. |
| Pool State | Pool reader | In Development | Uniswap V3 pool configuration, slot0 pricing, paired ETH and locked liquidity position. |
| Swap Flow | Swap indexer | In Development | Swap events across a launch's pool: direction, size, wallet and block ordering. |
| Token Metadata | Contract reader | In Development | Self-describing token contracts: name, symbol, logo, description, socials and liquidity pool. |
| Creator History | Creator index | In Development | A creator address across its launches, fee accrual and claim behaviour over time. |
| Holder Graph | Transfer indexer | Planned | Transfer-derived holder distribution and the overlap between one launch's holders and another's. |
| Community Channels | Channel connector | Planned | The social destinations a token publishes on its own contract, and the venues discussing it. |
| Market Venues | Venue connector | Planned | Trading venues on Robinhood Chain carrying the pair, and how depth is distributed across them. |
| Chain State | RPC reader | In Development | Robinhood Chain state read directly: balances, code, storage and block ordering. |
| Protocol Reference | Reference index | In Development | Published pons protocol reference: launch mechanism, graduation, fee split and burn behaviour. |